Game
PC performance guide
Built from official data

The Last of Us Part I

The Last of Us Part I is still one of the clearest examples of why PC players do not trust a headline recommendation by itself. This page is valuable because it frames the game around technical comfort, setup realism, and the difference between clearing the floor and getting the kind of experience the presentation is built for.

ActionAdventurePC
ReleasedMar 28, 2023
GenresAction, Adventure
PlatformsPC
DeveloperNaughty Dog
PublisherPlayStation Publishing LLC
Play styleStory-driven action

Find the official PC requirements, likely FPS tiers, and optimization read for the Windows version without digging through scattered store blurbs.

Also searched as: The Last of Us Part 1

PC requirements summary

The Last of Us Part I should be read as a comfort-sensitive PC requirements page. The main question is not whether the game opens, but whether the setup has enough room for steadier frame pacing and the visual target players expect.

Entry readBasic compatibility is not the full story
Comfort readVRAM and frame pacing matter quickly
Upgrade readQHD and higher settings need careful headroom

Estimated FPS by GPU

We have not collected enough official PC guidance for this game yet.

No estimated chart is available for this resolution yet.

Optimization read

The Last of Us Part I is a textbook case of a page where compatibility and comfort are not the same thing. The game can look impressive, but the PC conversation around it has always been stricter because consistency and overhead matter as much as visual ambition.

ScalingMixed
StabilityMixed
AccessibilityMixed
  • The visual path climbs quickly, and the cleaner premium setup still asks more care than a typical top-tier port.
  • This page is held back by comfort concerns more than by an inability to produce good-looking averages on paper.
  • The game is not impossible to run, but the official floor tells less of the real comfort story than many players want.

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